Cascade Hindcast
A pressure-led strategy game about fronts, command tokens, and alternate-history decisions.
Searchable work index
A single index for shipped products, active builds, prototypes, automation work, and planned creative projects.
This page collects project names and working descriptions so people and search engines can find the work even when a project is not ready for its own full landing page yet.
A pressure-led strategy game about fronts, command tokens, and alternate-history decisions.
A music player for people who keep their own library and want curation, modes, and audio control.
A Korean shift-work calendar with repeating pattern setup, widgets, and alarm handoff.
A rain-warning automation that cross-checks forecasts and sends Telegram reminders before going out.
A console horror game where you operate an AI chatbot and watch the conversation narrow around you.
A turn-based game about running a secondhand fleet on debt: ammunition stock, supply cards, and hard tradeoffs.
A medieval systems game line: jousting, fief management, trials, duels, and tactics — now being remade with voxel art (VoxelJoust).
A three-faction PvE prototype mixing tower defense, offense, cards, and roguelike pacing.
An earlier narrative game project and creative reference point for later Dedalvs story-driven work.
A short road-movie drama game about an old man, a protective AI mech, and a gray-zone future Korea.
A location-based social app concept for anonymous interest signals, matching, chat, and local discovery.
Most projects here are still at a stage where their shape can change. Direction notes, feature ideas, and honest doubts are all welcome.