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Prototype Tower offense roguelike

TRIUNE

A PvE strategy prototype that runs tower defense and tower offense in the same match, weathering the pressure of three factions — each pressing in a different way — through card picks.

TRIUNE concept art — three factions converging on one battlefield
Concept art

TRIUNE is a 2.5D PvE strategy prototype built in Unity. Each match mixes tower defense and tower offense — you hold your line and push at the same time — with card picks and roguelike progression layered on top. There isn't one enemy; three factions apply pressure, each in its own way.

Pure defense settles into a solved layout; pure offense turns into a numbers exercise. Overlapping the two forces an ongoing decision about where resources and attention go. Because each faction pressures differently, a setup tuned against one leaves a gap against another — and card picks plus run-to-run variation mean that judgment gets made fresh every run.

It is currently in the design phase. System documentation is in progress, pinning down how the three factions pressure and how the card and progression loops fit together.

Systems and features

  • Tower defense and tower offense combined in a single match
  • Three PvE factions, each applying pressure in a different way
  • Card picks that shape your build mid-run
  • Roguelike progression — a different combination every run
  • Built in Unity, 2.5D

Current status: Design phase — system documentation in progress.

Ideas and feedback are welcome

If this project makes you want to say something — a direction, a doubt, a feature idea — send it over. Prototype-stage projects change shape based on exactly this kind of input.

Search terms

TRIUNE · tower offense · tower defense roguelike · Unity strategy game · three faction game · 타워 디펜스 로그라이크 · 3진영 PvE 전략 게임 · tower offense game · 카드 선택 전략 게임 · roguelike card strategy · Unity 2.5D strategy prototype