Secondhand Navy
A turn-based fleet management game: buy secondhand warships on debt, run contracts, and pay it back to earn the next one.
Secondhand Navy is a turn-based fleet management game. You buy used warships on debt, run contracts to earn money, pay the debt down, and use that to land the next contract. Debt is the backbone of the game.
Supplies like ammunition and fuel are represented as cards, and supply choices are deliberately tight. Combat is a chain of decisions about which stock to burn. The question isn't just whether you can win a fight — it's what you have left afterwards.
The project pivoted from its former name, Iron Tides. The design is locked, and the first milestone (M1) build is currently under verification. Target platform is Windows.
Systems and features
- Debt-driven operations loop — buy used warships on debt, repay with contract income, earn the next contract
- Inventory as cards — supplies like ammunition and fuel are managed as cards
- Deliberately tight supply choices
- Turn-based combat as a series of stock-burning decisions
- Windows prototype
Current status: Design is locked; the first milestone (M1) build is under verification.
Ideas and feedback are welcome
If this project makes you want to say something — a direction, a doubt, a feature idea — send it over. Prototype-stage projects change shape based on exactly this kind of input.
Search terms
Secondhand Navy · turn-based naval game · fleet management game · naval logistics game · Iron Tides · indie strategy game · 턴제 해군 게임 · 함대 운영 게임 · turn-based naval strategy · 카드 기반 자원 관리 게임 · Windows 인디 게임